The recommended way to run a two level server is with the following commands:ĭontstarve_dedicated_server_nullrenderer -console -cluster M圜lusterName -shard Masterĭontstarve_dedicated_server_nullrenderer -console -cluster M圜lusterName -shard Caves If you do change this option, it is recommended that you do so only for LAN games, and use a number evenly divisible into 60 (15, 20, 30). It is recommended to leave this at the default value of 15. This option overrides the / tick_rate setting in cluster.ini. Increasing this may improve precision, but will result in more network traffic. This is the number of times per-second that the server sends updates to clients. The backups will be stored in a directory called "backup" in the same directory as server.ini. Make sure that this is different for each server you run on the same machine.Ĭreate a backup of the previous log files each time the server is run. This option overrides the / authentication_port setting in server.ini. Make sure that this is different for each server you run on the same machine. This option overrides the / master_server_port setting in server.ini. This option overrides the / max_players setting in cluster.ini. Set the maximum number of players that will be allowed to join the game. Ports below 1024 are restricted to privileged users on some operating systems. This port must be between 1098 inclusive in order for players on the same LAN to see it in their server listing. If you are running a multi-level cluster, this port must be different for each server. This option overrides the / server_port setting in server.ini. The UDP port that this server will listen for connections on. This is an advanced feature that most people will not need to use. Ĭhange the address that the server binds to when listening for player connections. For more details on our privacy policy and how we use the data we collect, please see our official privacy policy. Servers with disabled data collection will only have access to play in offline mode. We require the collection of user data to provide online services. In offline mode, the server will not be listed publicly, only players on the local network will be able to join, and any steam-related functionality will not work. The server will expect to find the server.ini file in the following location:////server.ini, where, , and are the values set by the -persistent_storage_root, -conf_dir, and -cluster options. Set the name of the shard directory that this server will use. The server will expect to find the cluster.ini file in the following location: ///cluster.ini, where and are the values set by the -persistent_storage_root and -conf_dir options. Set the name of the cluster directory that this server will use. The full path to your files will be / where is the value set by the -persistent_storage_root option. This name should not contain any slashes. The default for this option depends on the platform:Ĭhange the name of your configuration directory. The full path to your files will be // where is the value set by -conf_dir. for k, v in pairs(SPECIAL_EVENTS) do if v ~= SPECIAL_EVENTS.NONE then local tech = TECH if tech ~= nil then tech.Change the directory that your configuration directory resides in.Rollsback to last (1) save or second-last (2) save and so on.ĭoesn't work if world configuration events set to "auto" Meteor will strike under your mouse cursor TheWorld:PushEvent("ms_sendlightningstrike", ConsoleWorldPosition()).Lightning will strike under your mouse cursor TheWorld:PushEvent("ms_forceprecipitation", false).TheWorld:PushEvent("ms_forceprecipitation").TheWorld:PushEvent("ms_setseason", "winter").START SEASONS: Summer/ Autumn/ Winter/ Spring If the item cannot be kept in inventory (example: backpacks), it will drop to the ground GetPlayer().components.health:SetMaxHunger(5000).GetPlayer().components.health:SetMaxSanity(5000).GetPlayer().components.health:SetMaxHealth(5000).Use fractional numbers (example: 0.90 = 90% AllPlayers:PushEvent('respawnfromghost')ĭefault speed is "1" so if multiplier = 2 then you will walk twice as fast.for k,v in pairs(AllPlayers) do c_move(v) end.(example: first player to enter the server is player 1) Your friend will transport to position under your mouse cursor for k,v in pairs(AllPlayers) do for x=-1600,1600,35 do for y=-1600,1600,35 do v.player_classified.MapExplorer:RevealArea(x,0,y) end end end.GetPlayer().components.builder:GiveAllRecipes().for k,v in pairs(AllPlayers) do c_supergodmode(v) endįor individual players in server, number correspond with player number(example: first player to enter the server is player 1).IMPORTANT!! These commands apply to clients/ non-host players but the host has to be the one to enter the console command SUPERGODMODE
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